Showing posts with label arm slave. Show all posts
Showing posts with label arm slave. Show all posts

Sunday, 20 January 2013

Anime REVIEW: Full Metal Panic! The Second Raid

Full Metal Panic! The Second Raid

After a brief comedy interlude courtesy of Full Metal Panic? Fumoffu,  the FMP franchise returned to its more serious roots in 2005 with the release of Full Metal Panic! The Second Raid. Set three months after the conclusion of the first season, this season was significantly shorter than the first (13 episodes plus an OVA as opposed to 24 episodes) and once again animated by Kyoto Animation rather than Gonzo.

Following the hijacking of Tuatha de Danaan submarine in the last season, life has seemingly returned to normal for Sousuke Sagara - both in his role as a Mythril soldier and student at Jindai High School. That is until Mythril learn of a secret organisation known as "Amalgam", that has been orchestrating conflict behind the scenes and access to Whispered technology. As Mythril attempts to uncover Amalgam, Sousuke must face his own demons as he is split apart from Kaname Chidori and his ability to pilot the Arbalest Arm Slave is called into question.

Full Metal Panic! The Second Raid Sousuke & Kaname
Sousuke and Kaname in a (rare) moment of high school hi-jinx

Full Metal Panic's unique brand of humour is still very present in The Second Raid, however it seems to have be given a much needed retooling. A shorter episode span means that the story can't be as easily divided into specific chunks like the first season was, leaving a lot less time for Sousuke's comical antics and Kaname's subsequent scoldings. While there is an episode dedicated solely to this to get viewers back into the swing of things, later on it becomes more sporadic and usually paralleling something more serious going on in the show. The balance has shifted squarely in favour of the war-drama element of the show, featuring a much more intricate plot and a very significant rise in violence, but unlike Fumoffu the flip side of the Full Metal Panic! coin is never forgotten. After a mixed first season and a disappointing second, it's great to see the show finally strike the perfect balance in terms of storytelling.

Full Metal Panic! The Second Raid Gates
About as twisted as you can get. And that's a good thing.

With a better plot, it's good to see better characterisation go hand in hand. Rather than throwing as many characters as they can into one scenario, this season deals with them one at a time, with episodes that may only feature one or two key characters. While Kaname plays a much more restricted role here, her value and importance to the series is never understated. Meanwhile Sousuke is undoubtedly the star, as The Second Raid studies his transformation from a mercenary-come-soldier bound by orders into someone originally ignorant of his own human emotions. Even bit players like Melissa Mao and Kurz Weber get their own moments in the spotlight. On the villain side of things, Amalgam prove to be a much more interesting (and eccentric) bunch than Gauron did in the first season. Gates often reaches Bond-villain levels of eccentricity, and though underused the merciless Xia twins prove to be a lethal force. But with Sousuke's past catching up with him as the season goes on, some familiar faces also pop up at the very end.

Full Metal Panic! The Second Raid Arbalest
A sharper, shinier Arbalest

Though the boost in animation may have been noticeable in Fumoffu, it's here where Kyoto really take the reign and make this the best looking Full Metal Panic! so far. The character design is as crisp as ever, but it's the much more elaborate Arm Slave battles that have most benefited from this. Using a blend of animation and cel-shaded CGI, movement is much more fluid and allows a greater range of motion for what could easily be perceived as clunky mecha suits. Seeing human faces closeup in CGI might be a little distracting to begin with, but as time goes on they become easier to look at and fit in well with Full Metal Panic's overall aesthetic.

Full Metal Panic! The Second Raid Leonard
Not sure who this character is? You won't be fully sure when the series is over either.

It isn't all perfect though, and despite everything it manages to do right The Second Raid still manages to fall short at the final hurdle. The plot becomes increasingly rushed, trying to fill as much info as it can into two or three episodes while earlier ones (as entertaining as they may have been) had no real advances. The end fight is anticlimactic, and manages to leave a huge loose end that will probably never be covered outside the original source material. A lot of light is shed on just what the Lambda Driver is and how it works, but what exactly a Whispered is is still shrouded in mystery.

After two offerings that weren't particularly notable, Full Metal Panic! The Second Raid makes sure that the franchise ends with a bang (as far as the anime is concerned anyway). Every aspect has been kicked in overdrive - the animation, the characters and the story, resulting in a far more enjoyable and engaging experience despite the smaller episode count. It's a shame that this happens to be the last FMP anime, because it was finally beginning to get good and there are still plenty of unanswered questions left.

Wednesday, 19 December 2012

Anime REVIEW: Full Metal Panic? Fumoffu

Full Metal Panic Fumoffu Kaname & Sousuke

As one of the biggest problems with the first Full Metal Panic season was its constant fluctuation between serious and comedic, the second instalment of the franchise makes sure this doesn't happen again. 2003's Full Metal Panic? Fumoffu is a 12 episode series which ditches the military/mecha aspects in favour of focussing purely on the relationship between high school student Kaname and military sergeant Sousuke, partticularly the latter's inability to use common sense amidst a high-school background. Unlike the first season which was made by Gonzo, Fumoffu was the first full length series animated by Kyoto Animation (which would move on to do Haruhi, Lucky Star and K-On!, among others).

Unlike the first season which featured an ongoing plot with various story arcs, each episode of Fumoffu (with the exception of episodes eight and nine) are completely standalone, with many of them split into two shorter stories. Plots range from standard high school anime fare such as club drama, dating angst and the obligatory beach episode. Without Sousuke, it would sound like every other generic anime of its type. What sets it apart is Sousuke, who continues to apply military logic to everyday situations just like we saw in the first Full Metal Panic season. From blowing up lockers to bringing biological warfare into class, there isn't a dull moment when Sousuke is left to his own devices - much to the dismay of Kaname. But unfortunately, once again Full Metal Panic's brand of humour proves inconsistent. The first episode is excellent - we see Sousuke go on a stakeout to after mistaking a love letter to be a terrorist threat, followed by him addressing a hostage situation by kidnapper the kidnapper's brother! After such a strong start, it's disappointing to see each episode become more mediocre than the last, with only brief moments of humour to prop them up.

Sousuke solves an arcade game by shooting it.
This is actually the answer to a lot of problems in the show

With the focus so squarely on Sousuke and Kaname, Fumoffu doesn't have a great deal of time for any other characters. Kaname's friends Kyoko, Mizuki and Ren, Shinji and teacher Eri Kagurazaka all make regular appearances, but have next to nothing in terms of episode focus. If you were hoping to see Mithril soldiers and first season regulars Tessa, Kurz and Mao you'll also find yourself disappointed as they only show up for two of the series' 12 episode run. New characters introduced include the calm and collected Student council president Atsunobo, and Issei Tsubaki - leader of the school's karate club and rival to Sousuke. Both have plenty of potential, but never really go anywhere.

Tessa's appearance in Full Metal Panic Fumoffu
Don't expect to see many old favourites often

So before we finish, where does the "Fumoffu" come from? With this series featuring no Arm Slaves or mecha action whatsoever, it turns to the cute and cuddly side of things for a mascot...with a different. The phrase comes from Bonta-kun, a theme park mascot whom Sousuke (in one of the series' most memorable sequences) takes the identity of to secretly protect Kaname. Later, the suit returns and has been modified into what is essentially a mini Arm Slave capable of only saying "Fumoffu" over and over...hence the title. The Bonta-kun segments usually offer a higher dosage of action, injecting a much needed bit of life in the show to keep it going.

Full Metal Panic Fumoffu's mascot Bonta-kun
Fu-mo-ffu M*********r

Just like the previous season's comedy antics, Full Metal Panic? Fumoffu is a show that starts on a high and then progressively gets worse as it goes along. Each episode is guaranteed at least one laugh out loud moment but the plots themselves are cliché and largely forgettable, while both the original side cast and new characters are completely underused in favour of Sousuke (who is the only reason people should really be watching anyway), Kaname and the one-shot characters. It would be interesting the see how Full Metal Panic fares as a straight-up military show, because as a straight comedy it leaves a lot to be desired.

Thursday, 29 November 2012

Anime REVIEW: Full Metal Panic!


Originally a light novel series and then animated by popular studio Gonzo (Hellsing, Strike Witches), Full Metal Panic! is a series that garnered reasonably popularity both in Japan and the West and one I've been meaning to check out for a few years now. While usually I'd encompass multiple seasons of a show into one review, the noticeable different in tone between Full Metal Panic! and The Second Raid to the middle season, Full Metal Panic? Fumoffu suggested I should perhaps look at each season one by one. The first Full Metal Panic! season originally aired in 2002, running for a total of 24 episodes.

Sousuke Sagara: Great soldier, not so great socialiser

The series follows Sousuke Sagara, a member of an anti-terrorist military organisation known as Mythril. Tasked with the mission of protecting high school girl Kaname Chidori, Sousuke moves to Japan to study at her school undercover while being aided by his comrades Kurz Weber and Melissa Mao. Lacking social skills and viewing everything from a combat perspective, Sousuke is considered a military maniac by his classmates and Kaname often finds herself frustrated with him, though she does show some genuine interest in him too. As criminal organisations begin to target Kaname, she soon discovers Sousuke's true motives. But why is she being targeted? And more importantly, why does she have expert knowledge of top secret technology she's never even heard of?

The constantly angry Kaname Chidori

Full Metal Panic! encompasses two very different styles in its story telling. The first of which is comedy, which begins with Sousuke's failed attempts to fit in at school before moving on to various other things. The second is the gritty life of a Mythril soldier, which involves everything from political intrigue and terrorism to sci-fi weaponry and mecha action. Had these two elements been properly integrated than Full Metal Panic! could easily be an award-winning series, but the two never really overlap well and instead the story progresses in awkward chunks as it switches between styles. While both styles start out very strongly in their respective chunks, its unfortunate that they soon decline into mediocrity. The comedy just stops being funny, and the seriousness is mostly dull save for a few moments and a reasonably strong finale. As it the series draws to a close, the audience is no wiser about what exactly "Whispered" and the "Lambda Driver" actually are, leaving a lot of unanswered questions which could have been easily avoided.

16-year old submarine captain Teletha "Tessa" Testarossa

The real highlight of Full Metal Panic! is its colourful cast of characters, and more importantly the interactions between them. Front and centre is the coupling of Sousuke and Kaname, which varies from comedic (usually due to Sousuke's social ineptitude) to something deeper as Kaname is thrust into a world she has no experience in. Sousuke's relationship with main antagonist Gauron is also interesting as it plays into Sousuke's backstory, but a little on the underdeveloped side. The relationship between the perverted Kurz and the more serious Mao is another high point. Even Kaname's school friends, who offer very little to the story, have their own fun and distinct personalities. The only real weak link is Captain Teletha "Tessa" Testarossa, who despite being the closest thing the show has to an annoying character still manages to have some pretty good development in the final few episodes.

Crazed mercenary Gauron

And just incase you'd forgotten, Full Metal Panic! features a good dose of mecha action! The generic Arm Slaves (the umbrella term for mecha in the show) are fairly bland and militaristic, but it does help give a good sense of the kind of combat the show is about. It also means that when the Arbalest (Sousuke's AS) and later the Venom show up, the stand out far more making it easier to follow the action. Though the animation itself is somewhat dated, the character design and action sequences are still as sharp now as they were ten years ago.

The Arbalest, poster child mecha of the show

Full Metal Panic! isn't a completely bad series, but one that has become slightly overrated with time. The series tries to spread itself across two very different genres, and only at the very beginning manages to get a reasonable balance. The early comedy episodes are golden, and the first serious story arc gripping. Following that, the comedy episodes tend to fall flat on their face while the serious episodes are prominently dull save for a few gritty action sequences. The series ends with a lot of unanswered questions, and without a great cast of characters (and in hindsight: the knowledge of a further two seasons) pushing it along getting through all 24 episodes would feel like a chore. The foundations for something great are definitely here, but they never fully get off of the ground.