Showing posts with label military. Show all posts
Showing posts with label military. Show all posts

Wednesday, 19 December 2012

Anime REVIEW: Full Metal Panic? Fumoffu

Full Metal Panic Fumoffu Kaname & Sousuke

As one of the biggest problems with the first Full Metal Panic season was its constant fluctuation between serious and comedic, the second instalment of the franchise makes sure this doesn't happen again. 2003's Full Metal Panic? Fumoffu is a 12 episode series which ditches the military/mecha aspects in favour of focussing purely on the relationship between high school student Kaname and military sergeant Sousuke, partticularly the latter's inability to use common sense amidst a high-school background. Unlike the first season which was made by Gonzo, Fumoffu was the first full length series animated by Kyoto Animation (which would move on to do Haruhi, Lucky Star and K-On!, among others).

Unlike the first season which featured an ongoing plot with various story arcs, each episode of Fumoffu (with the exception of episodes eight and nine) are completely standalone, with many of them split into two shorter stories. Plots range from standard high school anime fare such as club drama, dating angst and the obligatory beach episode. Without Sousuke, it would sound like every other generic anime of its type. What sets it apart is Sousuke, who continues to apply military logic to everyday situations just like we saw in the first Full Metal Panic season. From blowing up lockers to bringing biological warfare into class, there isn't a dull moment when Sousuke is left to his own devices - much to the dismay of Kaname. But unfortunately, once again Full Metal Panic's brand of humour proves inconsistent. The first episode is excellent - we see Sousuke go on a stakeout to after mistaking a love letter to be a terrorist threat, followed by him addressing a hostage situation by kidnapper the kidnapper's brother! After such a strong start, it's disappointing to see each episode become more mediocre than the last, with only brief moments of humour to prop them up.

Sousuke solves an arcade game by shooting it.
This is actually the answer to a lot of problems in the show

With the focus so squarely on Sousuke and Kaname, Fumoffu doesn't have a great deal of time for any other characters. Kaname's friends Kyoko, Mizuki and Ren, Shinji and teacher Eri Kagurazaka all make regular appearances, but have next to nothing in terms of episode focus. If you were hoping to see Mithril soldiers and first season regulars Tessa, Kurz and Mao you'll also find yourself disappointed as they only show up for two of the series' 12 episode run. New characters introduced include the calm and collected Student council president Atsunobo, and Issei Tsubaki - leader of the school's karate club and rival to Sousuke. Both have plenty of potential, but never really go anywhere.

Tessa's appearance in Full Metal Panic Fumoffu
Don't expect to see many old favourites often

So before we finish, where does the "Fumoffu" come from? With this series featuring no Arm Slaves or mecha action whatsoever, it turns to the cute and cuddly side of things for a mascot...with a different. The phrase comes from Bonta-kun, a theme park mascot whom Sousuke (in one of the series' most memorable sequences) takes the identity of to secretly protect Kaname. Later, the suit returns and has been modified into what is essentially a mini Arm Slave capable of only saying "Fumoffu" over and over...hence the title. The Bonta-kun segments usually offer a higher dosage of action, injecting a much needed bit of life in the show to keep it going.

Full Metal Panic Fumoffu's mascot Bonta-kun
Fu-mo-ffu M*********r

Just like the previous season's comedy antics, Full Metal Panic? Fumoffu is a show that starts on a high and then progressively gets worse as it goes along. Each episode is guaranteed at least one laugh out loud moment but the plots themselves are cliché and largely forgettable, while both the original side cast and new characters are completely underused in favour of Sousuke (who is the only reason people should really be watching anyway), Kaname and the one-shot characters. It would be interesting the see how Full Metal Panic fares as a straight-up military show, because as a straight comedy it leaves a lot to be desired.

Thursday, 29 November 2012

Anime REVIEW: Full Metal Panic!


Originally a light novel series and then animated by popular studio Gonzo (Hellsing, Strike Witches), Full Metal Panic! is a series that garnered reasonably popularity both in Japan and the West and one I've been meaning to check out for a few years now. While usually I'd encompass multiple seasons of a show into one review, the noticeable different in tone between Full Metal Panic! and The Second Raid to the middle season, Full Metal Panic? Fumoffu suggested I should perhaps look at each season one by one. The first Full Metal Panic! season originally aired in 2002, running for a total of 24 episodes.

Sousuke Sagara: Great soldier, not so great socialiser

The series follows Sousuke Sagara, a member of an anti-terrorist military organisation known as Mythril. Tasked with the mission of protecting high school girl Kaname Chidori, Sousuke moves to Japan to study at her school undercover while being aided by his comrades Kurz Weber and Melissa Mao. Lacking social skills and viewing everything from a combat perspective, Sousuke is considered a military maniac by his classmates and Kaname often finds herself frustrated with him, though she does show some genuine interest in him too. As criminal organisations begin to target Kaname, she soon discovers Sousuke's true motives. But why is she being targeted? And more importantly, why does she have expert knowledge of top secret technology she's never even heard of?

The constantly angry Kaname Chidori

Full Metal Panic! encompasses two very different styles in its story telling. The first of which is comedy, which begins with Sousuke's failed attempts to fit in at school before moving on to various other things. The second is the gritty life of a Mythril soldier, which involves everything from political intrigue and terrorism to sci-fi weaponry and mecha action. Had these two elements been properly integrated than Full Metal Panic! could easily be an award-winning series, but the two never really overlap well and instead the story progresses in awkward chunks as it switches between styles. While both styles start out very strongly in their respective chunks, its unfortunate that they soon decline into mediocrity. The comedy just stops being funny, and the seriousness is mostly dull save for a few moments and a reasonably strong finale. As it the series draws to a close, the audience is no wiser about what exactly "Whispered" and the "Lambda Driver" actually are, leaving a lot of unanswered questions which could have been easily avoided.

16-year old submarine captain Teletha "Tessa" Testarossa

The real highlight of Full Metal Panic! is its colourful cast of characters, and more importantly the interactions between them. Front and centre is the coupling of Sousuke and Kaname, which varies from comedic (usually due to Sousuke's social ineptitude) to something deeper as Kaname is thrust into a world she has no experience in. Sousuke's relationship with main antagonist Gauron is also interesting as it plays into Sousuke's backstory, but a little on the underdeveloped side. The relationship between the perverted Kurz and the more serious Mao is another high point. Even Kaname's school friends, who offer very little to the story, have their own fun and distinct personalities. The only real weak link is Captain Teletha "Tessa" Testarossa, who despite being the closest thing the show has to an annoying character still manages to have some pretty good development in the final few episodes.

Crazed mercenary Gauron

And just incase you'd forgotten, Full Metal Panic! features a good dose of mecha action! The generic Arm Slaves (the umbrella term for mecha in the show) are fairly bland and militaristic, but it does help give a good sense of the kind of combat the show is about. It also means that when the Arbalest (Sousuke's AS) and later the Venom show up, the stand out far more making it easier to follow the action. Though the animation itself is somewhat dated, the character design and action sequences are still as sharp now as they were ten years ago.

The Arbalest, poster child mecha of the show

Full Metal Panic! isn't a completely bad series, but one that has become slightly overrated with time. The series tries to spread itself across two very different genres, and only at the very beginning manages to get a reasonable balance. The early comedy episodes are golden, and the first serious story arc gripping. Following that, the comedy episodes tend to fall flat on their face while the serious episodes are prominently dull save for a few gritty action sequences. The series ends with a lot of unanswered questions, and without a great cast of characters (and in hindsight: the knowledge of a further two seasons) pushing it along getting through all 24 episodes would feel like a chore. The foundations for something great are definitely here, but they never fully get off of the ground.

Thursday, 9 February 2012

Anime REVIEW: Strike Witches


Moe girls, magic and fighter planes collide in a battle for the planet against alien lifeforms in Strike Witches! After starting out as a short preview OVA in early 2007, Strike Witches went on to have a 12-episode series in 2008 and then a sequel series in 2010, also comprised of 12-episodes. This review will look at both seasons of the anime.

Strike Witches is set on an alternate Earth during the midst of World War 2. Only here the enemies aren't Nazis, instead it is the Neuroi - an alien lifeform which began their widespread invasion of Earth in the year 1939. Unable to battle the threat of the Neuroi alone, the army employs witches (or magical girls if you'd prefer) to fight for the planet. When using their magic powers, each girl grows and pair of animal ears and a tail (why exactly is never explained) and fights in aerial combat via the use of a striker unit - plane-like machines which attach to the legs and amplify strength, speed and magic power.

After noticing her magical ability, Major Mio Sakamoto offers Yoshika Miyafuji the chance to join the aerial infantry dedicated to battling the Neuroi. Despite initially refusing her offer, Yoshika receives a letter from her presumed dead father, in which he is seen with a striker unit and a young Mio. Wishing to protect people, Yoshika accepts her offer and joins the 501st Joint Fighter Wing, or the Strike Witches. Along with the Major and Yoshika taking up the rank of Sargent, the rest of the Strike Witches are;
  • Lieutenant Colonel Minna-Dietlinde Wilcke - commanding officer
  • Captain Gertrud (Trude) Barkhorn - quiet, but efficient
  • First Lieutenant Erica Hatmann - Lazy, but Karlsland's 200 victory 'ultra ace'
  • Captain Charlotte (Shirley) E. Yeager - Speed demon and thrill seeker
  • Ensign Francesca Lucchini - The hyperactive youngest member of the group
  • First Lieutenant Sanya V. Litvyak - The quiet, nocturnal radar
  • First Lietenant Eila Ilmatar Juutilainen - A girl with the power to see the future
  • First Lieutenant Perrine Closterman - Initial rival to Yoshika with an unhealthy attachment to the Major
  • Master Sergeant Lynette Bishop - The Witches' sniper and closest to Yoshika

    Our protagonists.

    Together the unit battle the Neuroi and eventually liberate Britannia, leading to their disbandment. But six months later, Venesia is attacked by an even stronger Neuroi threat and the Witches are called into action once again.
      The nations from which the main characters hail are also based on major world powers of the time, but with different names and altered territories. Japan is known as Fuso Empire, the United States of America is the United States of Liberion, Germany is Imperial Karlsland, France is Gallia, Great Britain is the Commonwealth of Britannia, Austria is Ostmark, the Soviet Union is the Orussia Empire, modern Italy is split between the Duchies of Romagna and Venezia, Finland is Suomus, Norway and Sweden are Baltland, New Germany (Argentina) is Neue Karlsland in South Liberion, and Spain Hispania. The show also makes several references to tactics and machinery used in WW2.

      Yoshika Miyafuji - alien ass kicker.

      The first season offers a lot of promise, but doesn't quite answer a lot of the series' more interesting questions. Who or what the Neuroi are is never properly explored, and instead the audience is just expected to accept that they're here and they're dangerous. However the human characters receive excellent characterisation, if a little unbalanced (this is fixed in the second season however). Each character have their own distinctive personalities and tend to pair off in the show, but they all play off each other nicely and are more like a family than a fighter unit. There are a few duds when it comes to the one-shot stories, but all help to build up the relationship between the extensive main cast. The aerial battles are superb, fast-paced and give an excellent feel of hot-shot pilots on the battlefield. It certainly saves the best for last, with the final aerial battle blowing the rest out of the sky!

      The second season saw production of the show move from Gonzo to AIC Spirits, but this doesn't really affect the art quality of the show other than a more gratuitous use of CGI for the ships (and sometimes the witches mid-flight). After what seemed like a good closing note in the first season, the reformation of the Strike Witches does come across as a little abrupt. On the whole the plot is weaker than its predecessor, with more focus going on one-shot character-centric episodes rather than the overarching story, which only really has a dominant presence in the first and last few episodes. However the other plot line, concerning Mio and how she is gradually losing her powers, is much better and adds a lot more to her character, only cementing her as my firm favourite in the show.

      The fanservice in its tamest form.

      Saving one of the key factors until last, its time to talk about the fanservice. As you've probably guessed from images, Strike Witches is a show with incredible levels of fanservice. Right from the get-go its apparent that trousers are alien to the witches, essentially making the show one giant panty shot. Although one could assume this allows the characters easier access to their striker units (and I'm sure there is an official explanation somewhere), this issue is never addressed in the show and so characters go about their day to day business in their underwear without batting an eyelid. There are also obligatory beach episodes in each season, and both also have an episode dedicated to the characters wearing their underwear as little as possible. Bath scenes are aplenty (with breasts galore in the uncut versions), with some of the characters showing off a perverted streak (Yoshika and Lucchini) resulting in plenty of groping. Strike Witches has a plot without it, but it's fair to share the show was made with presenting as much opportunity for fanservice as it humanly possible.

      Relevant.

      Your enjoyment of Strike Witches will mostly depend on the levels of tolerance you have for fanservice. If fanservice is what you look for in a show, you will LOVE this. If you can tolerate it, then there's some great character building in the show behind a decent plot which, while could have done with a little more fleshing out, is an interesting spin on the events of WW2. If you hate fanservice, you'll hate this show. Strike Witches isn't a flawless series by any means, but it's much better than most people will give it credit for. With a feature film due for release later this year, I personally am looking forward to more aerial adventures from the 501st Joint Fighter Wing, trousers or no trousers.