Sunday 19 August 2012

Fun with Fourze: S.H. Figuarts Kamen Rider Fourze Module Set 01

SH Figuarts Kamen Rider Fourze Module Set 01

In my earlier review of S.H. Figuarts Kamen Rider Fourze I said that despite him being a great figure, just how great he can be depends on how much money you're prepared to spend on him aside from the initial figure. At the time of writing that only the first module and stand/effect sets had been released, now as we come to end of Kamen Rider Fourze a total of four module sets have been released, with perhaps the possibility of more to come. Initially I didn't have plans to buy anything else outside of the stand set (because I'm a sucker for character-centric stands) but when AmiAmi had Module Set 01 on sale for 500 yen (£4/$6), it seemed too good an offer to pass up. Included in this set are the following switches.

Switch 02 Launcher (Right Leg)
Switch 04 Radar (Left Arm)
Switch 05 Magic Hand (Right Arm)
Switch 06 Camera (Left Arm)

SH Figuarts Kamen Rider Fourze Module Set 01 Box Front

SH Figuarts Kamen Rider Fourze Module Set 01 Box BackSH Figuarts Kamen Rider Fourze Module Set 01 Insert Tray

Packaging is a typical black Figuarts style box (albeit smaller) with some Fourze style pattern and an image of the character in the bottom corner. The back has an image of all four modules attached to the figure, and included in the tray is also five interchangeable switches that can be inserted into the Fourze driver (two versions of magic hand, two of camera and one of launcher). These switches are tiny (although they have tabs attached which need to be taken off to fit in the belt), so to save me the stress of not losing any of them, I've not changed any of them while taking photos for this post.

SH Figuarts Kamen Rider Fourze Module Set 01 Launcher 01

SH Figuarts Kamen Rider Fourze Module Set 01 Launcher 02

First up we have launcher, which is easily my favourite of the bunch. To attach it to Fourze you need to remove the lower leg section and insert the module, and then plug the foot into it. There's some really nice panel detailing on the launcher and the missiles are removable, which adds to little extra to action poses.

SH Figuarts Kamen Rider Fourze Module Set 01 Launcher Radar

SH Figuarts Kamen Rider Fourze Module Set 01 Radar 01

Radar (like all of the other arm modules included in the set) is attached by replacing the forearm and then popping a hand onto the module. While it isn't a particularly interesting module, it is one of the more commonly used ones in the early episodes of Fourze and does include a hinged dish (which I hadn't realised when taking the photos). Camera is a similar piece, but much larger and arguably one of Fourze's sillier switches. The detailing is really nice and I like the hinged viewpiece, but its not one I can ever see me displaying Fourze with.

SH Figuarts Kamen Rider Fourze Module Set 01 Camera 01

SH Figuarts Kamen Rider Fourze Module Set 01 Camera 02

The same goes for Magic Hand, but for slighly different reasons. In terms of features its certainly the centrepiece of the set, boasting an impressive amount of articulation and a fully moveable claw. The downside is that its simply too heavy for the arm, so any interesting posing without the aid of a stand usually goes the way of the figure flopping over.

SH Figuarts Kamen Rider Fourze Module Set 01 Magic Hand 01

SH Figuarts Kamen Rider Fourze Module Set 01 Magic Hand 02

I can see me definitely playing around with Launcher again and perhaps Radar (since they go together pretty well) but Camera and Magic Hand don't really strike me as things I'd use for display pieces. It makes sense for Bandai to package some of the interesting switches with dud ones (although these are in numerical order too) so that completists will be obliged to buy every set. I still don't think these module sets are particularly worth it (even if they were all 500 yen a pop), but it is nice to own a module for every limb. On a different note, its also made me want that stand set even more...

No comments: