Game REVIEW: The Legend of Zelda: Spirit Tracks (DS)
Following on from 2007's Phantom Hourglass , Spirit Tracks takes us forward 100 years later, to the land of New Hyrule (the land in which Link and Tetra left in search of at the end of the 2002's Wind Waker for the Gamecube), here our hero Link seeks to become a rail engineer along the land's 'Spirit Tracks'. Following his graduation ceremony performed by Princess Zelda Link is asked by the Princess herself to escort her to the Spirit Tower in order to discover why the tracks are slowly disappearing. On the way they are attacked by the Chancellor of Hyrule Cole, who reveals himself as a horned demon. His intention is to free the Demon King Malladus, and requires Zelda's body in order for him to return. Zelda is kidnapped and Link is knocked unconscious, however when he wakes up he finds Zelda's spirit is dislodged from her body, and the two discover that they must travel New Hyrule to restore the Spirit Tracks and stop Malladus' return. Cue the staple...