Showing posts with label nintendo. Show all posts
Showing posts with label nintendo. Show all posts
Wednesday, 7 November 2018
Toybox REVIEW: Nendoroid Guardian
Release Date: August 2018
RRP: 5370 yen
With Breath of the Wild going on to become of the most popular and beloved Legend of Zelda titles of all time, there was no way that Good Smile Company were going to stop at just one figure. While fans are still sadly waiting for a properly proportioned Figma release, the Nendoroid line definitely went all out with its version of Link. So what's next? Zelda? Maybe one of the four Champions? Not quite. Instead we have the Nendoroid Guardian – the ancient six-legged automatons created by the Sheikah to help in the fight against Calamity Ganon. Unfortunately for Link, Ganon's malevolence is now in control – and the Guardians patrol Hyrule Castle ready to attack any invader.
Thursday, 10 August 2017
Toybox REVIEW: Nendoroid Link Breath of the Wild Ver. DX Edition
RRP: 4167 yen (Standard Edition), 5370 yen (DX Edition)
Continuing in their goal to seemingly make a new Link figure for every Legend of Zelda game going forwards, Good Smile Company are back again with Nendoroid Link: Breath of the Wild Ver. in both standard in DX Editions. While some are surely thinking “do we really need yet another Link figure?”, when it comes from one of the most popular Zelda games of all time and is based on a design that’s a significant departure from the usual one the answer is most definitely yes. Breath of the Wild Link is the third Link Nendoroid (following on from the Wind Waker and Majora’s Mask versions) and the sixth overall including the three Figma releases. It’s also the second to be released in 2017, coming only a few months after the release of Figma Link Twilight Princess Ver.
Wednesday, 12 July 2017
Toybox REVIEW: Figma Link Twilight Princess Ver. DX Edition
Release Date: May 2017
RRP: 5093 yen (Standard Edition), 6000 yen (DX Edition)
Between the two Figma and two Nendoroid figures released over past five years, it’s fair to say that Good Smile Company know that a Legend of Zelda Link figure will usually go down pretty well. So it’s no surprise to see that 2017 will see a new variant in both lines, with Figma opting for a Twilight Princess version spurred on by the game’s HD remake last year. Much like the A Link Between Worlds version this Link also comes in standard and DX editions, however unlike before this DX Edition isn’t limited to just the GSC and partner stores. On top of that it also released the same month as the long-awaited Figma Princess Zelda, making May 2017 a particularly special month for Zelda fans.
Tuesday, 31 January 2017
Toybox REVIEW: Figma Zero Suit Samus
The Nintendo range of Figma are arguably some of the most popular figures Max Factory and Good Smile Company have put out in recent years, and all of that began way back in 2013 with the original Metroid: Other M Samus Aran Figma. Not long after her release plans for a Figma Zero Suit Samus were unveiled, but it wasn’t until the very end of 2016 that these plans came to fruition. Now Metroid fans can jump for joy as a toy line shows more love towards the franchise than Nintendo currently are, as this second version of Metroid’s legendary heroine joins Figma’s growing collection of Nintendo characters.
Thursday, 22 December 2016
Toybox REVIEW: S.H. Figuarts Charizard
Whether it was simply due to the popularity of the character, the Pokémon franchise's 20th anniversary or it's appearance in the Super Smash Bros. series, it's fair to say that Charizard quickly became one of the most sought after D-Arts releases and previously fetched an extremely high price on the aftermarket. However patience eventually pays off, and Bandai Tamashii Nations recently reissued the figure under their flagship S.H. Figuarts banner now that the D-Arts line has ceased to exist. While the same core figure, S.H. Figuarts Charizard was a Tamashii web exclusive, featured a new range of accessories and was marketed as being from the Pokémon XY&Z anime series rather than just the general game series.
Thursday, 24 November 2016
Toybox REVIEW: Nendoroid Zelda (The Wind Waker Ver.)
When Good Smile Company dived into the wonderful world of Nintendo it’s fair to say that the Legend of Zelda was one of their biggest offerings – for proof look no further than the amount of re-releases Skyward Sword Link has had since his original release in 2013. Since then GSC and Max Factory have covered a number of Zelda games through the Nendoroid and Figma lines including Wind Waker, A Link Between Worlds, Majora’s Mask and (due for release next year) Twilight Princess. However as varied as this range may be, there was one significant problem – all the figures were of Link. However that’s finally no longer the case, as the Wind Waker version of Princess Zelda herself finally joins the Nendoroid line!
Friday, 16 September 2016
Toybox REVIEW: Figma A Link Between Worlds Link DX Edition
The Legend of Zelda: Breath of the Wild may be drawing ever closer, but thanks to the slow process that is figure manufacturing Figma’s latest entry from the prolific franchise takes us back to 2013 and the release of The Legend of Zelda: A Link Between Worlds on the 3DS. Previewed at Wonderfests for years but only now finally seeing release, Figma A Link Between Worlds Link is the second Link from Max Factory and the fourth from Good Smile Company as a whole. This figure had the particular honour of being released in two different formats – in addition to a general release version a “DX Edition” with more accessories was also made available via the GSC Online Store as well as any of the brand’s partner stores across the globe.
Friday, 27 May 2016
Toybox REVIEW: Nendoroid Link (Majora's Mask 3D Ver.)
When Nintendo finally began licensing their characters out to companies to produce figures it didn’t take long for said companies to realise they were on to a golden goose. So after the success of their Skyward Sword Figma and Wind Waker Nendoroid figures, Good Smile Company have turned to the Legend of Zelda franchise once again for another iteration of the legendary Hero of Time. This Nendoroid Link is based on his appearance in the 2000 Nintendo 64 game Majora’s Mask, or more specifically its 2015 3DS remake Majora’s Mask 3D. This unique Zelda offering took Link out of Hyrule, placing him in the land of Termina with only three days to stop the moon crashing into the Earth. However thanks to some ocarina trickery, you can do an awful lot in 72 hours. For Smash Bros. fans this figure can also serve a double purpose, representing Young Link from Super Smash Bros. Melee. This was the only game in the franchise Young Link appeared in, before being replaced by Toon Link from Brawl onwards.
Monday, 16 May 2016
Toybox REVIEW: S.H. Figuarts Bowser
Bandai Tamashii Nations’ journey into the colourful world of Nintendo’s flagship franchise continues with the arrival of S.H. Figuarts Bowser! Primary antagonist and star of the Super Mario series since the very beginning, the King of the Koopas is perhaps one of the more radical entries in the Figuarts line thanks to his inhuman design and proportions. While some collectors out there may think Bowser is more suited to the S.H. MonsterArts line, his cartoonish design would have been a major clash there and so really he fits perfectly under the Figuarts banner. Like the Fire Flower Mario and recent diorama sets, Bowser is a Tamashii web exclusive figure.
Thursday, 25 February 2016
Toybox REVIEW: Nendoroid Kirby
Between Good Smile Company, Bandai Tamashii Nations and Jakks Pacific, one thing collectors don't have right now is a shortage of Nintendo figures. After years of fans clamouring for plastic representations of their favourite video game characters, it seems that everyone is clamouring for the golden tickets that are Super Mario, The Legend of Zelda, Pokemon, Fire Emblem and more. One toy line that's managed to tackle all four of those franchises is of course Nendoroid, and now it's adding one more to that already impressive resume. The puffy pink sphere known as Kirby first appeared way back in 1992 in the Game Boy game Kirby's Dream Land (Hoshi no Kirby in Japan), before progressing on into a franchise that is still going on strong today. Kirby has also been a staple character in every Super Smash Bros. instalment thus far, as well as starring in his own anime series and several manga titles. Not bad for a character that can barely talk.
Given his body Kirby might seem like an odd choice for the Nendoroid line, and upon his announcement many collectors wondered just how Good Smile Company would go about tackling a character that is quite unlike anything they usually produce for the line. Proportionally he might seem right at home here, but how have GSC made this figure so much more than just a great-looking statue?
Monday, 22 June 2015
Toybox REVIEW: S.H. Figuarts Yoshi
It’s baffling how it’s taken them so long to realise it, but recently Nintendo have really gotten wise to the fact that people want toys of their various gaming properties. All of a sudden Nintendo figures have started popping up everywhere, from both various Japanese manufacturers and the World of Nintendo line here in the West. But while Good Smile Company seem content tackling the major players from the likes of Zelda, Metroid, Kid Icarus and Fire Emblem, it’s Bandai Tamashii Nations that are covering everyone’s favourite series about a plumber that never actually does any plumbing. After the successful release of Mario, Luigi and a number of accessory sets, S.H. Figuarts in now turning its attention toward the wider Super Mario cast. And even though there was plenty of different places for Bandai to start, it probably comes as no surprise that next up would be Yoshi – the brothers’ long-tongued, egg-throwing dinosaur buddy that first appeared in Super Mario World way back in 1990.
Thursday, 15 January 2015
Toybox REVIEW: S.H. Figuarts Luigi
It's time to warm up that second player controller as Luigi joins Mario in the S.H. Figuarts line! After the roaring success of the Mushroom Kingdom's number one plumber it's no surprise that his more cowardly brother is following soon after, proving that Bandai's release of Nintendo's poster child was anything but a one-off thing. The year of Luigi may be well behind us now, but with the genius of Mario Kart 8's "Luigi death stare" still fresh in everyone's minds the lean green plumbing machine certainly won't be going back into his brother's shadow any time soon. Luigi number one!
Saturday, 22 November 2014
Toybox REVIEW: Nendoroid Link (The Wind Waker Ver.)
Don't you find it a strange coincidence that all these Nintendo characters that feature in Super Smash Bros. are coming out around the same time as the new games, despite the figures themselves being from their original appearances and having little to do with Nintendo's giant fighting crossover? That aside, Good Smile Company continue the fantastic work they've done so far with the eagerly awaited Nendoroid Link from The Legend of Zelda: The Wind Waker. This just happens to be one of my favourite games of all time (I bought the Wii U version on release despite not owning the console just to get that limited edition Ganondorf statue), so finally getting a decent Toon Link was a dream come true for me. After suffering a few months of delays, this figure was first released in October 2014.
Saturday, 9 August 2014
Toybox REVIEW: S.H. Figuarts Lucario
Clearly the death of the D-Arts line wasn't enough to stop Bandai Tamashii Nations continuing what they'd started with the Pokémon franchise, branching out of the original generation of games to tackle some more modern monsters. From Kanto we now take a journey over to Sinnoh with the release of the fourth generation Pokémon Lucario, an ever popular choice for a figure thanks to his bi-pedal build and prominence in one of the movies. Of course, the fact this release is well timed with the lead of Super Smash Bros. certainly isn't going to also contribute to video game fans picking it up...
Wednesday, 18 June 2014
Toybox REVIEW: S.H. Figuarts Mario
When Bandai's D-Arts line was suddenly stopped and integrated in the much more established S.H. Figuarts line, it didn't seem like very much would change outside of the name slapped on the box. However the inclusion of video game stars in the line has naturally widened the spectrum of interest in Figuarts even further, with Bandai immediately announcing none other than Mario as the first video game figure in the line. Can you get any bigger than the Nintendo mascot? Not only that, but after an endless amount of detailed but completely static figurines, it's exciting to see just what the Italian plumber can do with a fair bit of articulation on him. Let's a go!
Monday, 2 December 2013
Toybox REVIEW: Figma Samus Aran
Max Factory's new selection of Nintendo Figma have proven rather popular haven't they? After both Link and Samus were released a few months ago, they instantly sold out and commanded ludicrous secondary prices on the aftermarket (one Samus I found was going for 10,000 yen!). Thankfully Good Smile Company have obviously noticed the popularity, and so the two figures have been re-released to meet greater demand. So after missing out on her first run, here she is - Samus Aran as she appears in the Nintendo Wii game Metroid: Other M.
Admittedly I'm not overly familiar with the Metroid franchise - having only played the original and Metroid Fusion, my knowledge of the character mainly stems from the Super Smash Bros. series of games. Therefore I can't really comment on whether Samus' box decoration has any relevance to the game itself (like how Link's was Skyward Sword style sky art), but I can say that the orange/yellow/black colourscheme is very striking and certainly befitting of the badass space bounty hunter. All of the accessories are fully on display through the window, with the exception of the hands and stand which are neatly tucked away at the bottom of the plastic tray.
Based on the Varia suit design of the character (her most iconic), it's plain to see that Samus isn't like most Figma you'll come across. While the anime-esque proportions of the characters the line centers around usually results in rather thin or dainty limbs, Samus is a much chunkier figure unlike most Figma I've handled in the past. There's a great balance between the thin, feminine legs/waist and the heavy torso/shoulder-section, with the thick shoulder pads and red booster section that protrudes out of the back. The glossy finish really evokes the look of a character that has jumped right out of a video game, and I'm a huge fan of the metallic green used for the visor.
As usual for a Figma the figure has a wide range of articulation, with the only limited section being the head (which is only logical given she's wearing a helmet). The shoulder and hip joints are surrounded by rubbery tubing which adds a nice little bit of variety and extra detail to the feel of the suit without limiting any of the movement. One thing I noticed on my figure was that the right leg was a little bit on the loose side, but even when it came off I didn't have any trouble popping it back on securely.
Samus doesn't come with a whole load of accessories, but when you consider there's only one hand to cater for it doesn't seem like too much has been skimped on. Included are five swappable left hands (closed fist, two open hands, a thumbs up and rather bizarrely a hand for holding things - yet this release comes with nothing for it to hold onto), a extended barrel to represent her blaster in missile launcher mode, two laser effect parts (single and double shots) and finally a hefty Morph Ball piece. The Morph Ball is stable and won't roll around on it's own, but can also be attached to the included Figma stand if you have plans for some sort of mid-air display. Swapping out parts is completely hassle-free, with all of them using a very simple but secure peg system.
Sure Samus doesn't come with EVERYTHING she could have, but much like Link Max Factory were dealing with a character that can command a rather hefty arsenal. Rather than choose favourites they've simply included the most famous accessory (the Master Sword in Link's case and the Morph Ball here), and then worked around it. The effect pieces are a really nice addition, as they are something I don't feel enough figures I buy come with.
Honestly, my rather terrible selection of pictures don't do this figure proper justice. Samus is without a doubt the BEST Figma I've handled and, while she certainly isn't worth 10,000 yen, I can see why some people were prepared to pay such a crazy price for her. Metroid fans definitely need to have this figure in their lives, and even casual fans who only really know the character through Super Smash Bros. will not be disappointed. Well worth every penny, so get her before prices skyrocket again!
Sunday, 12 May 2013
Toybox REVIEW: Figma Pit
Max Factory's Figma line is back with another Nintendo franchise character, and unlike Link or Samus this one's a favourite despite having appeared in barely games. Their latest release is Pit from the Kid Icarus franchise, styled on his appearance in the latest game - Kid Icarus Uprising for the 3DS. Released alongside him was Dark Pit, an evil recolour of the character with a different weapon set. Does Pit reach the standard set by his peers? Let's find out!
Figma box is the usual display of colourful front, single picture spine and back featuring action poses and contents (as well as picture of Pit alongside his dark counterpart). This time the front of a lilac dawn style sky, which contrasts quite nicely with Figma Link's bright blue sky box.
While it's not pictured there are actually 2 trays inside the box, with the bottom one housing the weapons and hands. Current versions of Pit also include a first release bonus of 2 3DS AR cards - one of Pit himself and one of the Monoeye. Apparently unless you have a Japanese 3DS though, these will be of little use to you other than being a nifty collectible.
Pit is a little shorted in stature to your average Figma, and rather dumpier in design too with his thick arms and legs. That being said, no articulation has suffered as such other than the left leg which is limited by the robe. The shoulders, elbows, hips and knees all have the usual Figma joints, and Max Factory even went as far as to include articulation in the wings! The entire wings can be rotated up and down thanks to the Figma joints at the base, and then they are also hinged in the middle.
I'm not sure if it's due to the more-cartoonish design of Pit in comparison to the average anime Figma, but Pit sports a different form of hand joint. Rather than the peg being on the hand itself which then slots into the arm, the peg is attached to the wrist itself. While this design change makes the hands a little tighter to fit, once they're on snugly they feel far more secure. Because of this different design and the fact Pit only comes with 7 hands (they are much larger than usual Figma hands after all), he does not include the usual rack to keep them all on.
On top of the already excellent base figure, Pit comes with some fantastic accessories. Included are his signature weapon Palutena's bow (which can be broken down into 3 different components), an arrow, halo rings (2 for the glove, 2 for the bow), a Monoeye enemy and the usual selection of alternate hands. The bow can be split into 2 different swords, or combined into a double blade or bow by removing the blade sections and connecting them to the longer handle included. The only real dud of this figure is the halo rings for the glove - they don't peg in very well and I managed to quite easily snap mine in one place while trying to connect them. Thankfully slotting the ones around the arrow is a much easier job.
The Monoeye is also a excellent bonus, and something Max Factory really went the extra mile to provide. Its a solid piece, and the eyeball can even move from side to side! The bad thing about it is it makes me wish Link had come with a ChuChu or something.
I haven't played Kid Icarus Uprising, so reasoning for buying Pit solely came from his appearance in Super Smash Bros. Brawl. I wasn't looking forward to him nearly as much as Link, but I'm very pleased to say Max Factory have completely blown me away with this figure. Pit is packed with great articulation and accessories, and his unique stature (well, in comparison to Link and Samus) has been recreated brilliantly thanks to a little tweaking of the usual Figma formula. It's hard to say whether he'll reach the aftermarket prices Link and Samus command (and hopefully those will drop following the US reissues), but I highly recommend not taking the chance and jumping on Pit while you can. He is unlikely to disappoint.
Monday, 15 April 2013
Toybox REVIEW: D-Arts Mewtwo
If you own a Nintendo handheld console, chances are you've played a Pokémon game in your life. If you were a child in the late 90s/early noughties, most of these fond memories were probably spent playing the original Red and Blue versions on the Game Boy or watching the anime series. While Pokémon has always had a huge following outside its target demographic, there hasn't been much in the way of poseable figures aimed at adult collectors. Until now that is, as Bandai welcome them into their video-game based D-Arts line. Their first release is the 150th Pokémon Mewtwo - clone of Mew, final monster in the original Pokédex and star of the very first Pokémon movie. Joining him later this year will be the fully evolved forms of the Kanto starters Charizard, Blastoise and Venusaur.
While my reviews usually look at the packaging of the figure, I'm going to take an extra moment just to appreciate Mewtwo's. Being a Pokémon character, I had fears that the box could go two ways - the first being a colourful video game mess, and the second Bandai's usual standard of packaging - effective, but usually not particularly noteworthy. But I have to say this is one impressive boxes I've seen in a while. From the great art of Mewtwo on the front to the side window, foil silhouettes on the spines and lilac/pink/black colours, everything screams Mewtwo. The back is a little more typical of Bandai, featuring Mewtwo in a number of poses against a Pokéball backdrop. Opening it up there are three plastic trays - one containing the figure, one the included stand and then a third smaller one containing the effect parts (which rests on the first tray).
As you can see, this interpretation of Mewtwo uses the faint lilac colourscheme of the anime/later games rather than white of the original generation one artwork, which also means he has the much leaner proportions. The articulation is fantastic, with ball joints in the head, neck, hands, waist, legs and feet. The arms not only include double jointed elbows, but also a bicep swivel. But perhaps most interesting of all is the addition of finger articulation! While this may only be at the knuckle, it adds a lot of versatility to the figure without the need for constant hand swapping.
The only real downside is that because Mewtwo stands on his toes, posing without the aid of a stand is extremely difficult. I wouldn't say it's impossible, but I couldn't manage it and the weight of the tail just makes things all the harder.
One aspect of D-Arts Mewtwo's design that had everyone on edge was his tail. Given the sheer size of it articulation was a must, and Bandai's method of segmenting the tail in separate parts was not to everyone's tastes. However unappealing it may look into photographs, up close it is a lot more seamless (not perfect, but better than you might expect). The range of motion varies from section to section (with the most movement being at either end of the tail), but there's enough there to go as far as stretching it out for mid-flight poses. Just be aware that the tail is heavy, and some of the more extravagant poses will probably require a second stage arm to support the tail.
Mewtwo doesn't have a whole load in the way of accessories, but what he does have Bandai haven't taken half measures on. The main draw in the Pokéball themed Tamashii stand, which is much bigger than I was initially expecting. The stand comes with two arm sections (but only one claw piece), and the base has enough ports for a total of four arms. However if you don't want to use that many, there are pieces included to plug up three of the holes on the base. For Mewtwo himself there is a psychic energy effect part, as well as a hand featuring a plug to hold said part. Only one hand is included, as it can be used as either the left or right. I found the energy part plugs nicely into the hand, however the articulated fingers have a habit of falling off while trying to do so, making the process a lot more frustrating than it needs to be.
If you're buying the first release of Mewtwo, you'll also be treated to a first release bonus in the form of a small Mew figurine. While this Mew features no poseable parts whatsoever, it scales nicely with Mewtwo and can be plugged into one of the stand arms to also be posed on the stage. Perfect if you fancy recreating any of those Pokémon: The First Movie moments.
Overall I have to say I'm very impressed with my first foray into the D-Arts line. Mewtwo isn't a perfect figure, but many of my complaints are because of the design of the character himself rather than the toy's engineering. Despite the segmented tail looking off-putting in pictures, it doesn't look as bad in hand and pulls off the poseability required excellently. The inclusion of the stand and Mew only sweeten the deal. Rest assured, Mewtwo is a worthy addition to your collection whether it's part of a Pokémon display, a Super Smash Bros. melee or even a stand-alone figure to satisfy your nostalgia.
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